![]() Remember, that when playing with higher levels of difficulty, or should I say the highest two levels of difficulty selected, the AI has less limitations and more resources and troops at "his" disposal right from the start of the scenario and thus it is more likely to gain the needed experience to gain enough levels to get Expert Wisdom resulting in "him" Flying around the map. ![]() ![]() Out of the total 9 level 5 spells 4 have been disabled or simply can't appear in the Necro mage guilds due to faction related spells and abilities, the AI thus has 1 out of 5 chance to get the spell "Fly" and pass over the mountains to reach the Green tent situated on "the player's side". In this official NWC made scenario the main CPU opponent, called the "Necrolord" starts with a Necropolis that features an already built mage guild of the highest level (5) where he can gain access to the spell "Fly". This happens somewhat infrequently, but tends to occur more often on higher difficulties." There's only one green tent, and it's on "your" side, yet the AI my pass through the green post in the NE corner sometimes. ![]() "The map Knee Deep in the Dead is such a candidate. ![]()
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